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Original Research

LITERATURE STUDY OF AUGMENTED REALITY (AR) MEDIA UTILIZATION FOR DEVELOPING CRITICAL AND CREATIVE THINKING SKILLS OF VOCATIONAL HIGH SCHOOL STUDENTS

YOGA SAHRIA 1, PUTU SUDIRA 2, and PRIYANTO 3.

Vol 18, No 03 ( 2023 )   |  DOI: 10.17605/OSF.IO/6UF4S   |   Author Affiliation: Student of Doctor Department of Technology and Vocational Education, Yogyakarta State University 1; Professor, Department of Technology and Vocational Education, Yogyakarta State University 2; Associate Professor, Department of Technology and Vocational Education, Yogyakarta State University 3.   |   Licensing: CC 4.0   |   Pg no: 1136-1150   |   Published on: 28-03-2023

Abstract

Augmented reality (AR) technology is a technology that combines two-dimensional and or three-dimensional virtual objects into a real environment and then projects these virtual objects in reality in real time. The application of AR technology has been implemented in the sectors/fields of shopping and retail, business, social media, gaming, health, social community, military, arts, tourism, broadcasting, industry, and especially vocational education. This research is a literature study, which uses secondary data obtained by embracing and reviewing several research articles related to the use of AR technology media. It aims to describe and interpreted information related to the use of AR media on the development of critical and creative thinking skills in vocational education. It uses descriptive qualitative methods, with the stages including data collection, data reduction, data display, and conclusion drawing. In this study, articles are gathered and selected by using keywords including interactive media, augmented reality, vocational education, critical and creative thinking. As a result, as many as 996 data from 20 articles related to the use of AR media were reviewed. From the results of the literature study, it can be concluded that the use of AR medical technology is effective in developing critical and creative thinking skills of the students of vocational education.


Keywords

Augmented Reality, Critical and Creative Thinking, Vocational Education