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Original Research

DEVELOPMENT OF INDONESIAN LANGUAGE TEACHING MATERIALS BASED ON EDUCATIONAL GAMES

IMAS MASTOAH 1, MOHAMAD SYARIF SUMANTRI 2, GUSTI YARMI 3, and ZULELA 4.

Vol 18, No 03 ( 2023 )   |  DOI: 10.17605/OSF.IO/NMQYR   |   Author Affiliation: Student of Universitas Negeri Jakarta, Indonesia 1; Professor, Universitas Negeri Jakarta, Indonesia 2,3; Associate Professor, Universitas Negeri Jakarta, Indonesia 4.   |   Licensing: CC 4.0   |   Pg no: 143-153   |   Published on: 11-03-2023

Abstract

The aim of this study was to develop Indonesian language teaching materials based on interactive educational games in order to improve the beginning reading skills of second grade students in elementary schools. This Research and Development research uses the Dick and Carey Model. Model Dick and Carey. Data was collected using the validation method from experts. Presentation of data tested by learning design experts. Input and suggestions from design experts regarding Indonesian Language Teaching Materials Based on Interactive Educational Games are used as the basis for determining whether the media is appropriate or not. The results of the study concluded: (1) Development of Indonesian Language Teaching Materials Based on Interactive Educational Games was developed based on an analysis of the needs of teachers and students through a needs questionnaire provided by the developer, (2) Validation results of material experts, media experts, and design experts on the product development of Teaching Materials Indonesian Language Based on Interactive Educational Games with very feasible criteria to be developed, and (3) Based on the results of research on the development of Indonesian Language Teaching Materials Based on Interactive Educational Games it can be concluded that Digital Book learning media is used in developing abilities in designing creative, innovative and interesting learning


Keywords

Basic; Science; Education; Teaching; Reading